Graveknight
Creature 10 — graveknight, undead, unholy
Graveknights are undead warriors granted unlife by a cursed suit of armor.
Source: pathfinder-monster-core
Perception +19
Skills athletics +23, intimidation +22, religion +19
Str
+7
Dex
+4
Con
+4
Int
+2
Wis
+3
Cha
+5
AC 31
Fort +21
Ref +19
Will +18
HP 175
Immunities cold, death-effects, disease, paralyzed, poison, unconscious, bleed
Speed 25 feet
Offense
Melee Frost Greatsword +24, Damage 2d12+10 slashing plus 1d6 cold
Melee Frost Fist +24, Damage 2d6+10 bludgeoning plus 1d6 cold
Ranged Frost Composite Longbow +21, Damage 2d8+6 piercing plus 1d6 cold
Abilities
Reactive Strike — Reactive Strike
Rejuvenation (divine) — When a graveknight is destroyed, their armor rebuilds their body over the course of days—or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.
A graveknight can only be permanently destroyed by obliterating their armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
Sacrilegious Aura (aura, divine, void) — 30 feet.
When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +17.
Void Healing — Negative Healing
Devastating Blast (arcane, cold) — The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 11d6 cold with a DC 29 Reflex.
The graveknight can use this ability once every rounds.
Graveknight's Curse (arcane, curse) — This curse affects anyone who wears a graveknight's armor for at least 1 hour
Saving Throw DC 33 Will save
Onset 1 hour
Stage 1 Doomed 1 and can't remove armor (1 day)
Stage 2 Doomed 2, –10-foot status penalty to Speeds, and can't remove armor (1 day)
Stage 3 dies and transforms into the armor's graveknight.
Phantom Mount (arcane, summon) — HP 58; AC 27, Fort +17, Ref +15, Will +14
The graveknight summons a supernatural mount, as Marvelous Mount heightened to a rank equal to half the graveknight's level. Unlike marvelous mount , the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down).
If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.
Weapon Master — The graveknight has access to the critical specialization effects of any weapons it wields.
Run Graveknight in the encounter builder — free, no install.
Open in PathfinderGM →