Graveknight Of Kharnas
Creature 17 (rare) — undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +30
Skills athletics +34, intimidation +33
Str
+9
Dex
+1
Con
+7
Int
+3
Wis
+6
Cha
+8
AC 40
Fort +32
Ref +24
Will +29
HP 260
Immunities bleed, death-effects, disease, fire, paralyzed, poison, precision, unconscious
Resistances vitality 19
Speed 25 feet
Offense
Melee Greater Flaming Greataxe +33, Damage 3d12+19 slashing plus 1d6 fire
Ranged Greater Flaming Javelin +29, Damage 3d6+19 piercing plus 1d6 fire
Abilities
Attack of Opportunity — Attack Of Opportunity
Rejuvenation (divine) — When a graveknight is destroyed, its armor rebuilds its body over the course of days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.
A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
Sacrilegious Aura (aura, divine, evil) — 30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a +27 counteract modifier.
Void Healing — Negative Healing
Devastating Blast (arcane, fire) — The graveknight unleashes a 30-foot cone of energy.
Creatures in the area take 10d12 fire damage (DC 37 Reflex save).
The graveknight can't use this ability again for 1d4 rounds.
Graveknight's Curse — This curse affects anyone who wears a graveknight's armor for at least 1 hour
Saving Throw DC 43 Will save
Onset 1 hour
Stage 1 Doomed 1 and can't remove the armor (1 day)
Stage 2 Doomed 2, hampered 10, and can't remove the armor (1 day)
Stage 3 dies and transforms into the armor's graveknight
Kharnas's Blessing — The graveknight carves the sigil of Kharnas onto an adjacent Immobilized or Unconscious creature.
As long as the creature bears the sigil of Kharnas, it takes a -2 status penalty to saving throws against the abilities of any creature that previously served Kharnas, but it can also freely pass through any hazards that can be bypassed by those bearing the sigil of Kharnas, such as Kharnas's glyphs.
Weapon Master — The graveknight has access to the critical specialization effects of any weapons it wields.
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