Gray Butcher
Creature 2 — kami
Born from large pieces of cloth, ittan-momen flutter in the air, catching the last rays of the setting sun. Ittan-momen can awaken from any sufficiently large cloth, and many beautiful but cruelly-treated tapestries have lured unsuspecting victims to an untimely end. Tsukumogami are intelligent, mobile objects formed from the union between a 100-year-old object and a kami. Tsukumogami range from harmless to malicious, each individual personality a result of how the object was treated before its
Source: season-of-ghosts-bestiary
Perception +7
Skills acrobatics +8, athletics +6, deception +4, performance +6, stealth +8
Str
+2
Dex
+4
Con
+2
Int
+0
Wis
+1
Cha
+0
AC 20
Fort +8
Ref +10
Will +5
HP 20
Immunities bleed, death-effects, disease, doomed, drained, fatigued, healing, paralyzed, poison, unconscious
Resistances bludgeoning 5
Weaknesses slashing 5
Speed 0 feet, fly 30 feet
Offense
Melee Body +10, Damage 1d8+2 bludgeoning
Abilities
Tremorsense (Imprecise) 30 feet — Tremorsense
Gory Appearance — When not moving, Gray Butcher is nearly indistinguishable from a blood-soaked butcher's apron. They have an automatic result of 26 on Deception checks and DCs to pass as a blood-soaked apron.
Awful Engulf — DC 18 Reflex, 1d8+2 bludgeoning damage, , Rupture 5
Gray Butcher can Engulf only one creature, but can do so to a creature of a larger size so long as the creature's head can feasibly be covered by Gray Butcher's body. A creature that takes damage from Awful Engulf must succeed at a DC 15 Fortitude save to avoid becoming Sickened 1 from the blood-soaked fabric.
Engulf
Constrict — 1d8 bludgeoning, DC 18 Fortitude
Constrict
Grab — Grab
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