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Greater Shadow

Creature 7 — incorporeal, undead, unholy

Shadows that spend long amounts of time on the Netherworld and absorb its magic become greater shadows. The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light.

Source: pathfinder-monster-core

Perception +14
Skills acrobatics +16, stealth +20
Str
-5
Dex
+5
Con
+0
Int
+0
Wis
+2
Cha
+4
AC 24 Fort +11 Ref +18 Will +15
HP 75
Immunities death-effects, disease, paralyzed, poison, precision, unconscious, bleed
Resistances all-damage (except force, ghost-touch, vitality, spirit) 10
Speed 0 feet, fly 30 feet

Offense

Melee Shadow Hand +18, Damage 2d10+6 void

Abilities

Light Vulnerability — Attacks against the shadow are treated as magical if made by a creature who is in magical light or with an object that is in magical light (such as from the Light spell).
Void Healing — Negative Healing
Shadow Spawn — When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This Shadow Spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.
Slink in Shadows — The shadow can Hide or end its Sneak in a creature's or object's shadow.
Steal Shadow (divine) —

Spells

Darkness (rank 2)

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