Greedspawn
Creature 2 — aberration
Sinspawn were created by one of seven ancient wizards known collectively as runelords—each of whom embraced and embodied one of seven sins. The first sinspawn was created by the Runelord of Wrath, utilizing techniques that have since gone on to influence fleshwarping practices. It wasn't long before the technique used to create sinspawn fell into the hands of the other runelords, and while each tried their own hand at crafting variants of their own design, today, sinspawn of wrath remain the mos
Source: pathfinder-monster-core
Perception +10
Skills acrobatics +9, athletics +8, stealth +9, survival +6, thievery +9
Str
+4
Dex
+3
Con
+4
Int
+0
Wis
+2
Cha
+1
AC 16
Fort +10
Ref +9
Will +6
HP 30
Immunities controlled
Resistances mental 5
Speed 30 feet
Offense
Melee Jaws +10, Damage 1d8+4 piercing
Melee Claw +10, Damage 1d6+4 slashing
Melee Glaive +10, Damage 1d8+4 slashing
Abilities
Sin Scent (Imprecise) 30 feet — A sinspawn can smell creatures that reflect its sin as the scent ability. The GM determines which creatures are appropriately sinful.
Scent
+1 Status to All Saves vs. Magic —
+4 Status to All Saves vs. Mental —
Reactive Strike — Reactive Strike
Sinful Bite (arcane, emotion, mental) — A creature hit by the jaws of a sinspawn must attempt a DC 18 Will save as it is assailed by sinful thoughts.
**Critical Success** Unaffected
**Success** Sickened 1
**Failure** Sickened 2
**Critical Failure** sickened 2 plus Clumsy 2 for 1 minute
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