Green Hag
Creature 4 — hag, humanoid
Pre-Remaster content. May include legacy alignment.
Green hags hate beauty and purity, so they use disguises and treachery to lure and murder innocents, corrupt the pure of heart, and shatter the minds and morals of their victims. Green hags create imaginative schemes to utterly ruin anyone who crosses them, as well as good or righteous folk whose very existence insults the hag's twisted sensibilities. The complicated scandals perpetuated by green hags involve impersonation, mistaken identity, the seduction and betrayal of loved ones, or all thes
Source: pathfinder-bestiary (Pre-Remaster)
Perception +10
Skills acrobatics +9, athletics +11, deception +10, nature +8, occultism +8, stealth +9
Str
+5
Dex
+3
Con
+3
Int
+2
Wis
+2
Cha
+4
AC 21
Fort +11
Ref +11
Will +12
HP 70
Weaknesses cold-iron 5
Speed 25 feet, swim 25 feet
Offense
Melee Claw +14, Damage 1d10+5 slashing
Abilities
Coven (mental, occult) — A green hag adds Entangling Flora, Outcast's Curse, and Wall of Thorns to her coven's spells.
Coven
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Sound Imitation — A green hag who succeeds at a Deception check to Lie can mimic the sounds of any animal found near her lair. She has a +4 circumstance bonus to this check.
Betraying Touch — The green hag touches a creature that doesn't realize the hag is an enemy. The betrayed creature is affected by the hag's enfeebling humors and takes a -4 circumstance penalty to their saving throw against that effect.
Change Shape (concentrate, occult, polymorph) — The green hag can take on the appearance of any Medium humanoid woman. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).
Change Shape
Enfeebling Humors (occult) — A creature damaged by a hag's claw must succeed at a DC 20 Fortitude save or be Enfeebled 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's Enfeebled 2 for 1 day.
Exhale Miasma (occult) — The green hag exhales a miasma of green vapors. Each living creature in a 15-foot cone is affected by her enfeebling humors (attemping a save as normal).
She can't use Exhale Miasma again for 1d4 rounds.
Spells
Control Weather (rank 8)
Baleful Polymorph (rank 6)
Illusory Scene (rank 5)
Prying Eye (rank 5)
Tongues (Constant) (rank 5)
Clairvoyance (rank 4)
Outcast's Curse (rank 4)
Talking Corpse (rank 4)
Clairaudience (rank 3)
Dream Message (rank 3)
Wall of Thorns (rank 3)
Augury (rank 2)
Entangle (rank 2)
Invisibility (At Will) (rank 2)
Tree Shape (At Will) (rank 2)
Water Breathing (Constant) (rank 2)
Acid Splash (rank 1)
Charm (rank 1)
Dancing Lights (rank 1)
Ghost Sound (rank 1)
Illusory Disguise (rank 1)
Message (rank 1)
Pass Without Trace (Constant) (rank 1)
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