Green Monkey
Creature 3 (uncommon) — beast, incorporeal, spirit
Pre-Remaster content. May include legacy alignment.
Nimble spirit guides are small and discreet, using their diminutive size and natural agility to dart from hiding place to hiding place. They tend to be much shyer than other spirit guides, at least initially, preferring to watch nearby mortals from a distance before deciding whether to trust them. When their trust is so earned, nimble spirit guides are often playful and contagiously exuberant. These spirit guides can often be found entertaining lost children with antics until they are rescued or
Source: gatewalkers-bestiary (Pre-Remaster)
Perception +12
Skills acrobatics +13, stealth +10, survival +9, thievery +10
Str
+0
Dex
+4
Con
+0
Int
+2
Wis
+2
Cha
+2
AC 19
Fort +6
Ref +12
Will +9
HP 50
Speed 30 feet, climb 30 feet
Offense
Melee Jaws +12, Damage 1d8+6 force
Abilities
Constant Spells — Constant Spells
Aura of Good Cheer (aura, emotion, mental) — 30 feet. The green monkey's affable demeanor is contagious. Allies within the aura gain a +1 status bonus to Will saves against emotion effects.
Nimble Dodge —
Bond with Mortal (mental, primal) — Frequency once per day
Effect The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide's current and maximum Hit Points increase by 10, the spirit guide gains a +2 status bonus to attack and damage rolls, and the spirit guide and bonded mortal can communicate telepathically as long as they're on the same plane. The spirit guide can be bonded with only one mortal at a time, and can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond ends if the spirit guide or the mortal dies.
This bond strengthens the spirit guide's connection to the Material Plane. While bonded, the spirit guide loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.
Bonded Strike —
Spells
Truespeech (Constant) (rank 5)
Gecko Grip (rank 2)
Tailwind (rank 1)
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