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Grendel

Creature 19 (unique) — humanoid

Pre-Remaster content. May include legacy alignment.

This reaver of the cold marsh is not just a monster; he is a force of nature. Where there is peace and prosperity in the world, Grendel strikes, eager to prove that tranquility is transitory and death is the only constant. He stalks the edge of his fens, seeking settlements where joy holds sway. He strikes under cover of night, primarily targeting celebrations or festivals. The more happiness or joy he can extinguish, the better. Although Grendel is a unique creature, killing him won't save the

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +35
Skills acrobatics +34, athletics +39, intimidation +34, stealth +34, survival +33
Str
+10
Dex
+5
Con
+7
Int
+0
Wis
+6
Cha
+5
AC 44 Fort +36 Ref +32 Will +31
HP 360
Resistances all-damage (except unarmed-attacks) 15
Speed 40 feet

Offense

Melee Fist +37, Damage 4d8+18 bludgeoning
Melee Jaws +37, Damage 4d10+18 piercing
Ranged Rock +37, Damage 2d12+18 bludgeoning

Abilities

Keen Hearing — Grendel's hearing is a precise sense to a range of 120 feet.
Attack of Opportunity (Special) — Grendel gains an extra reaction at the start of each of his turns that he can use only to make an Attack of Opportunity with his claw. He can't use more than one Attack of Opportunity triggered by the same action. Attack Of Opportunity
Ferocity — Ferocity
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 38 Will Frightful Presence
Unstoppable
Hands of the Murderer — Grendel's fist Strikes deal 18 bludgeoning damage on a failure (but no damage on a critical failure).
Throw Rock — Throw Rock
Tooth Grind (healing) —
Improved Grab — Improved Grab

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