Griffon
Creature 4 — animal
Griffons are regal beasts revered as symbols of freedom and strength in many cultures. They are physically striking, with the hindquarters of a lion and the head, wings, and forelimbs of a great bird of prey—typically an eagle, but some instead bear the features of a hawk, falcon, or even an osprey or vulture. In rare cases, the griffon's hindquarters may resemble those of a different great cat, such as a leopard or tiger. The variations seem to conform to the griffon's environment—for instance,
Source: pathfinder-monster-core
Perception +13
Skills acrobatics +11, athletics +12, intimidation +10, stealth +11, survival +9
Str
+4
Dex
+3
Con
+3
Int
-4
Wis
+1
Cha
+2
AC 21
Fort +13
Ref +13
Will +7
HP 60
Speed 25 feet, fly 60 feet
Offense
Melee Beak +14, Damage 2d8+4 piercing
Melee Talon +14, Damage 2d6+4 piercing
Melee Wing +14, Damage 2d6+4 bludgeoning
Abilities
Flying Strafe — The griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.
Pounce — The griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action Hidden, it remains hidden until after the attack.
Regal Shriek (auditory, emotion, fear, mental) — The griffon unleashes a shriek that transitions into a terrifying roar. Each creature in a 60-foot emanation must attempt a DC 20 Will save. Regardless of the result, creatures are temporarily immune to all griffons' Regal Shrieks for 10 minutes.
**Critical Success** The creature is unaffected.
**Success** The creature is Frightened 1.
**Failure** The creature is Frightened 2. Animals are Slowed 1 for as long as they're frightened.
**Critical Failure** The creature is Frightened 3. Animals are Paralyzed as long as they're frightened.
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