Grig
Creature 1 — fey, sprite
Pre-Remaster content. May include legacy alignment.
Grigs are kindly musicians of the fey, often getting themselves into trouble due to their penchant for confronting evil well beyond their ability to vanquish. Even so, they fight bravely and with great cunning, using their magic and ranged sonic attacks while flying and leaping using their wings and powerful cricket-like lower torsos to stay out of reach. Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms "fey" or "fairy." While their disposi
Source: pathfinder-bestiary (Pre-Remaster)
Perception +7
Skills acrobatics +7, athletics +2, performance +7, stealth +7
Str
-2
Dex
+4
Con
+1
Int
+0
Wis
+2
Cha
+4
AC 17
Fort +6
Ref +9
Will +9
HP 20
Weaknesses cold-iron 5
Speed 25 feet, fly 30 feet
Offense
Melee Fist +9, Damage 1d4-2 bludgeoning
Ranged Dissonant Note +9, Damage 1d8 sonic
Abilities
Fiddle (auditory, emotion, mental, primal) — A grig can rub its legs together to create a catchy fiddling tune that compels others within 30-foot emanation{30 feet} to dance about, with varying effects depending on a DC 18 Will save. A listener is temporarily immune for 10 minutes on a success, but otherwise, if the grig continues to Fiddle each round, the creature receives no additional saves.
**Success** No effect
**Failure** Off-Guard and –10-foot status penalty to Speeds
**Critical Failure** As failure, and also Slowed 1
Spells
Glitterdust (rank 2)
Invisibility (Self Only) (rank 2)
Ghost Sound (rank 1)
Illusory Disguise (rank 1)
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