Grimbal
Creature 6 (unique) — ghost, incorporeal, spirit, undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: crown-of-the-kobold-king-bestiary (Pre-Remaster)
Perception +13
Skills stealth +14
Str
-5
Dex
+4
Con
+0
Int
+2
Wis
+3
Cha
+2
AC 22
Fort +10
Ref +16
Will +13
HP 75
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed 0 feet, fly 25 feet
Offense
Melee Ghostly Hand +16, Damage 2d8+6 void
Abilities
Site Bound — A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — Restoring Grimbal's head from area F4 to his remains in this room allows him to move on to the afterlife.
Void Healing — Negative Healing
Drain Mind (divine) — When Grimbal damages a living creature with his ghostly hand Strike, the ghost gains 5 temporary Hit Points, and the creature must succeed at a DC 24 Will save or become Stupefied 1. Further damage dealt by the ghost increases this stupefied value by 1 on a failed save to a maximum of Stupefied 4. Each time a creature affected by drain mind gets a full night's rest, decrease its stupefied value caused by drain mind by 1.
Run Grimbal in the encounter builder — free, no install.
Open in PathfinderGM →