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Grimbal

Creature 6 (unique) — ghost, incorporeal, spirit, undead, unholy

Pre-Remaster content. May include legacy alignment.

ShadeWeaverAERIALundeadghostincorporealspiritunholy

Source: crown-of-the-kobold-king-bestiary (Pre-Remaster)

Perception +13; darkvision
Languages common, dwarven
Skills stealth +14
Str
-5
Dex
+4
Con
+0
Int
+2
Wis
+3
Cha
+2
AC 22 Fort +10 Ref +16 Will +13
HP 75 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed 0 feet, fly 25 feet

Offense

Melee Ghostly Hand (agile, finesse, magical) +16, Damage 2d8+6 void plus Drain Mind

Abilities

Site Bound — A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — Restoring Grimbal's head from area F4 to his remains in this room allows him to move on to the afterlife.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Drain Mind (divine) — When Grimbal damages a living creature with his ghostly hand Strike, the ghost gains 5 temporary Hit Points, and the creature must succeed at a DC 24 Will save or become Stupefied 1. Further damage dealt by the ghost increases this stupefied value by 1 on a failed save to a maximum of stupefied 4. Each time a creature affected by drain mind gets a full night's rest, decrease its stupefied value caused by drain mind by 1.

WORKS WELL WITH

AnvilAERIALA durable frontline presence able to close with force or ghost-touch weapons occupies attention while this haunting spirit chips away at Will saves.
SnareAERIALA controller that keeps the party clustered near the haunted site lets this site-bound spirit repeatedly threaten the same targets.
CrasherAERIALAn aggressive melee threat forces hard positioning choices, compounding the fear and drain already pressuring the party's Will saves.

PUNISHES

✖ precision reliance✖ ranged physical reliance✖ low Will
Site Bound limits it to a small area, so avoid pairings that would draw the fight away from its haunt; also avoid stacking with another Shade for the same evasive niche.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Adventure: Crown of the Kobold King.

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