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Grimple

Creature -1 — fey, gremlin

Even more than most gremlins, grimples resent the trappings of civilization: inn common rooms with their rowdy singalongs, livery yards with their whinnying horses, church steeples with their clanging bells. Grimples live to spoil these conventions, dropping tavern signs on patrons, urinating in rain barrels, and opening stable doors. When all else fails, they literally vomit their disdain on passersby. Grimples resemble humanoid, mange-ridden opossums, with boar-like tusks that aid them in roo

Source: pathfinder-monster-core-2

Perception +6
Skills crafting +5, deception +2, nature +4, stealth +5, thievery +5
Str
+1
Dex
+3
Con
+3
Int
+1
Wis
+2
Cha
-2
AC 14 Fort +5 Ref +7 Will +4
HP 9
Weaknesses cold-iron 2
Speed 10 feet, climb 20 feet, fly 20 feet

Offense

Melee Bite +7, Damage 1d4 + 1 piercing
Ranged Rock +7, Damage 1d4 + 1 bludgeoning

Abilities

Gremlin Lice — Whenever a living creature touches or is touched by a grimple (including via a successful unarmed melee Strike), it must succeed at a DC 13 Reflex save or become infested by gremlin lice. While infested, the targeted creature is distracted by the itching sensation and is Stupefied 1, though it can use an Interact action to scratch at the itching lice to suppress the stupefied condition from the lice for 1d4 rounds. The infestation ends after 24 hours or until the creature is submerged in water or exposed to a severe cold environment, whichever comes first.
Putrid Vomit — The grimple spews a 30-foot type:line of vomit. Each creature in the line must succeed at a DC 16 Fortitude save or become Sickened 1 (Sickened 2 on a critical failure). The grimple can't use Putrid Vomit again for 1d4 rounds.

Spells

Grease (rank 1)
Prestidigitation (rank 1)
Telekinetic Hand (rank 1)

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