Grimstalker
Creature 5 — fey
Pre-Remaster content. May include legacy alignment.
These violently murderous fey have one purpose: to stealthily hunt down and slay humanoids brazen enough to dare set foot in the wilderness. Though they prefer to hunt from the shadows, grimstalkers do not fear taking their grisly work to the very edges of civilization. This boldness serves as a reminder that nature can be cruel, capricious, and owes no debt to humanity. Grimstalkers are happy to perform nature's dirty work and particularly enjoy targeting loggers, hunters, and explorers, regard
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +12
Skills acrobatics +13, intimidation +13, nature +11, stealth +13, survival +12
Str
+4
Dex
+4
Con
+2
Int
+2
Wis
+3
Cha
+2
AC 22
Fort +9
Ref +15
Will +12
HP 60
Weaknesses cold-iron 5
Speed 40 feet, climb 20 feet
Offense
Melee Claw +15, Damage 2d6+7 slashing
Abilities
Camouflage — A grimstalker can in natural environments, even if it doesn't have cover.
Grimstalker Sap (poison) — Saving Throw DC 22 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage (1 round)
Stage 2 1d6 poison damage and Clumsy 1 (1 round),
Stage 3 2d6 poison damage and Clumsy 2 (1 round)
Woodland Stride — A grimstalker can always find a path, almost as if foliage parts before it. A grimstalker ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede its progress.
Spells
Earthbind (rank 3)
Wall of Thorns (rank 3)
Entangle (rank 2)
Pass Without Trace (rank 2)
Tree Shape (rank 2)
Tanglefoot (rank 1)
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