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Grindylow

Creature 0 — aberration, amphibious

The top half of a grindylow vaguely resembles a goblin, but from the waist down, their bodies split into a tangle of suckered, wriggling tentacles. Grindylows mostly dwell in shallow waters, fresh and briny, including lakes, rivers, coastal regions, and coral reefs. They generally organize into groups called schools, which can range from a few individuals to a few hundred. Smaller schools are sometimes taken over by a powerful aquatic creature, though such alliances only last until the school fa

Source: pathfinder-monster-core

Perception +5
Skills athletics +5, stealth +7, survival +5
Str
+1
Dex
+3
Con
+2
Int
-1
Wis
+3
Cha
+0
AC 15 Fort +6 Ref +7 Will +5
HP 14
Speed 10 feet, swim 25 feet

Offense

Melee Bite +7, Damage 1d6+1 piercing
Melee Tentacle +7, Damage 1d4+1 bludgeoning
Melee Spear +5, Damage 1d6+1 piercing
Ranged Spear +7, Damage 1d6+1 piercing

Abilities

Reactive Strike (Special) — A grindylow gains 1 extra reaction at the start of each of their turns that they can use only to make a Reactive Strike with a tentacle. They can't use more than one Reactive Strike triggered by the same action or choice. Reactive Strike
Clinging Suckers — When a grindylow successfully Grabs a creature larger than themself, they attach to that creature. The Grabbed creature is not Immobilized, but if it moves, the grindylow moves with it. If the creature is Medium or smaller, it takes a –5-foot status penalty to its Speeds while the grindylow is attached. The grindylow is Off-Guard while attached to a creature.
Jet (move) — The grindylow moves up to 60 feet in a straight line through the water without triggering reactions.
Grab — Grab

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