Grippli Skirmisher
Creature 4 — humanoid, tripkee
Pre-Remaster content. May include legacy alignment.
Skirmishers are jittery baneback hunters or ambushers. Although they often fight in groups, they aren't loyal to each other and sometimes leave one member of the group behind to face punishment while the others flee. Gripplis are small, frog-like humanoids native to tropical rainforests. Most gripplis live in tight-knit treetop villages and survive primarily as hunters and gatherers. While most communities are peaceful and harmonious, a lingering superstition has led to a unique group of these
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +12
Skills acrobatics +12, athletics +10, stealth +12, survival +11, thievery +10
Str
+2
Dex
+4
Con
+3
Int
+0
Wis
+3
Cha
-1
AC 22
Fort +11
Ref +14
Will +9
HP 60
Speed 25 feet, climb 20 feet
Offense
Melee Kukri +14, Damage 1d6+4 slashing
Ranged Composite Shortbow +14, Damage 1d6+3 piercing
Abilities
Springing Step — When the skirmisher uses the Step action they ignore difficult terrain and may move up to 10 feet instead of 5 feet.
Hopping Dodge —
Baneback Poison (poison) — Saving Throw DC 21 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Stupefied 1 (1 round)
Stage 2 2d4 poison damage and Stupefied 2 (1 round)
Stage 3 2d4 poison damage, Stupefied 3, and Off-Guard (1 round)
Jungle Stride — Gripplis ignore difficult terrain in forests and jungles.
Wily Attack — The skirmisher deals an extra 1d6 precision damage to Off-Guard creatures and creatures afflicted by a poison.
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