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Groetan Candle

Creature 6 — aberration, air

Pre-Remaster content. May include legacy alignment.

ShadeSniperAERIALaberrationaircold

Malevolent balls of colored light, will-o'-wisps haunt lonely marshes and forests where they lure unsuspecting travelers into danger. Will-o'-wisps can vary the color and illumination they shed, and delight in mimicking bobbing lanterns or distant fires to draw lost or disoriented travelers off of safe trails. They can extinguish their illumination entirely to become invisible, and they enjoy doing so once their victims are wholly lost and have realized that the bobbing light in the distance isn

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +16; darkvision
Languages aklo, common
Skills acrobatics +18, deception +12, intimidation +12, stealth +16
Str
-5
Dex
+6
Con
+0
Int
+2
Wis
+4
Cha
+2
AC 27 Fort +10 Ref +16 Will +14
HP 50
Speed 0 feet, fly 50 feet

Offense

Melee Shock (cold, magical) +17, Damage 2d8+4 cold

Abilities

Glow (aura, light) — 20 feet. A will-o'-wisp is itself naturally invisible, but glows with a colored light, casting bright light in the aura and making it visible.
Magic Immunity — A will-o'-wisp is immune to all spells except Faerie Fire, Revealing Light, Force Barrage, and Quandary.
Feed on Fear (concentrate) — Requirement An enemy is under a fear effect or Dying within 15 feet of the will-o'-wisp.

Effect The will-o'wisp feeds on the creature's terror. It regains 2d4 healing Hit Points, and if it has Gone Dark, its glow reignites.

A will-o'-wisp can take this action only once per round.
Go Dark (concentrate) — The will-o'-wisp extinguishes its glow, becoming Invisible. It can end this effect with another use of this action. If it uses its shock attack while invisible, the arc of electricity lets any observer determine its location, making the will-o'-wisp only Hidden to all observers until it moves.
Show the Looming Moon (concentrate) —

WORKS WELL WITH

SnareLAND / AERIALA controller that inflicts Frightened sets up this flier's fear-feeding recovery, letting it sustain pressure from a safe distance.
CrasherLANDA melee bruiser draws close-range attention on the ground while this flier stays out of reach and picks off fleeing or downed targets.
AnvilLANDA durable frontline anchor keeps the party's damage focused low, buying this fragile flier time to go dark and reposition for another strike.

PUNISHES

✖ low Will✖ isolated targets✖ single-target focus
Avoid grouping with another low-HP skirmisher; a single focused attack can remove either from the fight before it contributes.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #164: Hands of the Devil.

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