Grouloop
Creature 9 (unique) — amphibious, boggard, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverFlankerLANDAQUATIC
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +18; darkvision
Languages boggard
Skills athletics +17, deception +16, intimidation +18, nature +18, religion +18
Str
+4
Dex
+0
Con
+2
Int
+0
Wis
+5
Cha
+3
Items Sickle, Leather Armor, Bag of Dead Dragonflies
AC 27
Fort +18
Ref +15
Will +21
HP 185
Speed 20 feet, swim 25 feet (swamp stride)
Offense
Melee Sickle (agile, trip) +20, Damage 1d4+6 slashing
Melee Tongue (reach-10) +20, Damage 1d4+6 bludgeoning plus Tongue Grab
Abilities
Soul-Shaking Croak (sonic) — Grouloop utters a powerful croak that deals 6d10 sonic damage to any non-boggard within a 30-foot emanation (DC 27 Fortitude save).
A creature with the Frightened condition that fails its saving throw increases its frightened condition by 1 (on a critical failure, the creature is also Fleeing for as long as it is frightened).
Grouloop can't use Soul-Shaking Croak again for 1d4 rounds.
A creature with the Frightened condition that fails its saving throw increases its frightened condition by 1 (on a critical failure, the creature is also Fleeing for as long as it is frightened).
Grouloop can't use Soul-Shaking Croak again for 1d4 rounds.
Swamp Stride — Grouloop ignores difficult terrain caused by swamp terrain features.
Tongue Grab — If Grouloop hits a creature with her tongue, that creature becomes Grabbed. Unlike with a normal grab, the creature isn't Immobilized, but it can't move beyond the reach of Grouloop's tongue.
A creature can sever the tongue by hitting AC 24 and dealing at least 9 slashing damage. Though this doesn't deal any damage to the boggard, it prevents her from using her tongue Strike until she regrows her tongue, which takes a week.
A creature can sever the tongue by hitting AC 24 and dealing at least 9 slashing damage. Though this doesn't deal any damage to the boggard, it prevents her from using her tongue Strike until she regrows her tongue, which takes a week.
Divine Spontaneous Spells DC 28, attack +20
5th Cloudkill
4th Freedom of Movement, Hydraulic Torrent
3rd Animal Vision, Glyph of Warding, Stinking Cloud
2nd Acid Arrow, Darkness, Summon Elemental, Water Walk, Web
1st Fleet Step, Grease, Mending
Cantrips (5th) Acid Splash, Detect Magic, Light, Read Aura, Tanglefoot
WORKS WELL WITH
AnvilLAND / AQUATICAnvil holds enemies inside the Weaver's emanation radius for maximum croak and spell coverage.
CrasherLAND / AQUATICCrasher capitalizes on enemies softened by area damage and divine spells.
MenderLAND / AQUATICMender keeps the Weaver alive while she concentrates on battlefield control.
PUNISHES
✖ clumping✖ low Fortitude
Weaver stacking dilutes single-target pressure and control focus.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Grouloop in the encounter builder — free, no install.
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