Guard
Creature 1 — human, humanoid
Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.
Source: pathfinder-npc-core
Perception +7
Skills athletics +7, intimidation +5
Str
+3
Dex
+2
Con
+2
Int
+0
Wis
+2
Cha
-1
AC 16
Fort +7
Ref +5
Will +5
HP 20
Speed 25 feet
Offense
Melee Fist +7, Damage 1d4+3 bludgeoning
Melee Sap +7, Damage 1d6+3 bludgeoning
Ranged Crossbow +6, Damage 1d8 piercing
Abilities
+1 Bonus on Perception to Find concealed objects —
Reactive Strike — Reactive Strike
Run Guard in the encounter builder — free, no install.
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