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Guardian Aluum

Creature 13 (uncommon) — construct, mindless

Pre-Remaster content. May include legacy alignment.

AnvilCrasherLANDconstruct

The most common aluum is powered by the bound soul of a loyal city servant, but its creation is among the Pactmasters' most guarded secrets. There are dozens of dormant aluums spread throughout Katapesh, and only someone wearing an aluum charm can activate and command one of these 14-foot-tall soldiers. The Pactmasters entrust few beyond the Zephyr Guard to carry these charms, and stealing such a charm is one of the most severe crimes in the city. Aluums are powerful metal and stone constructs

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +22; darkvision
Skills athletics +23
Str
+7
Dex
+4
Con
+5
Int
-5
Wis
+3
Cha
-5
AC 34 Fort +25 Ref +24 Will +21
HP 210
Immunities magic, mental
Resistances physical (except adamantine) 10
Speed 25 feet

Offense

Melee Fist (magical, unarmed) +26, Damage 3d12+13 bludgeoning plus Paralyzing Force

Abilities

Attack of Opportunity
Aluum Antimagic — Guardian aluums are immune to spells and magical abilities, with two exceptions. A void spell or magical ability grants an aluum the Quickened condition until the end of its next turn instead of its normal effects. A vitality spell or ability makes an aluum Slowed 1 until the end of its next turn instead of its normal effects.
Paralyzing Force (arcane, incapacitation) — A creature damaged by the aluum's fist Strike must succeed at a DC 33 Fortitude save or become Paralyzed for 1 round. On a critical failure, the creature is paralyzed for 1d4 minutes and falls Prone.
Soul Shriek (arcane, auditory, mental, sonic) — The aluum emits a keening wail in a 15-foot cone that deals 12d6 sonic damage (DC 33 Fortitude save). A creature that fails its save is Stunned 1, or Stunned 3 on a critical failure. The aluum can't use Soul Shriek again for 1d4 rounds.

WORKS WELL WITH

CrasherLANDThe Crasher's area damage exploits enemies clustered by the Anvil's threatening reach and paralysis.
FlankerLANDParalyzed or pinned foes provide effortless off-guard conditions for the Flanker.
MenderLANDThe mindless Anvil depends on a Mender for recovery it cannot provide itself.

PUNISHES

✖ spellcasting✖ clumping✖ movement✖ melee engagement
Stacking multiple Anvils reduces offensive threat density.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #191: The Destiny War.

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