Guardian Naga
Creature 10 (uncommon) — aberration
Pre-Remaster content. May include legacy alignment.
The opposite of dark nagas in many ways, guardian nagas are benevolent and wise protectors of places of great natural or supernatural significance: ancient oak groves, forgotten holy temples, and vaults of sacred power are just a few examples of locations that these nagas protect. Guardian nagas believe that the beautiful elements of the cosmos are worthy of protection and that devotion to such a grand effort is its own reward. A guardian naga may join a group with similar values, such as a sect
Source: pathfinder-bestiary (Pre-Remaster)
Perception +22
Skills acrobatics +22, deception +18, diplomacy +21, stealth +20
Str
+5
Dex
+6
Con
+5
Int
+3
Wis
+5
Cha
+4
AC 31
Fort +20
Ref +21
Will +22
HP 175
Speed 25 feet
Offense
Melee Fangs +22, Damage 2d8+8 piercing
Ranged Spit +22, Damage 1d4 bludgeoning
Abilities
Guardian Naga Venom (poison) — Saving Throw DC 29 Fortitude
Maximum Duration 6 rounds
Stage 1 3d6 poison (1 round)
Stage 2 3d6 poison and Drained 1 (1 round)
Spells
Breath of Life (rank 5)
Death Ward (rank 5)
Flame Strike (rank 5)
Air Walk (rank 4)
Freedom of Movement (rank 4)
Remove Curse (rank 4)
Neutralize Poison (rank 3)
Remove Disease (rank 3)
Searing Light (rank 3)
Calm Emotions (rank 2)
Dispel Magic (rank 2)
Restoration (rank 2)
Restoration (rank 2)
See Invisibility (rank 2)
Sound Burst (rank 2)
Bless (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Heal (rank 1)
Light (rank 1)
Mage Hand (rank 1)
Protection (rank 1)
Ray of Frost (rank 1)
Read Aura (rank 1)
Spirit Link (rank 1)
Stabilize (rank 1)
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