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Guecubu

Creature 8 (uncommon) — earth, undead, unholy

Pre-Remaster content. May include legacy alignment.

Sometimes an individual performs acts of horror so unspeakable that the earth they walk on becomes imprinted by their evil. With such villains, even slaying them and scattering their bones can't rid the world of their vile presence. Their souls rise again as guecubus, gruesome skeletons made of scorched bones, rotting flesh, and befouled earth. Guecubus roams the land seeking those they deem responsible for their death. A guecubu remembers what was done to them, and the memories of their suppos

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +15
Skills acrobatics +16, athletics +18, intimidation +15, stealth +16
Str
+6
Dex
+4
Con
+3
Int
+4
Wis
+3
Cha
+3
AC 27 Fort +17 Ref +16 Will +15
HP 110
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances electricity 10, physical (except bludgeoning) 10
Speed 25 feet, burrow 15 feet

Offense

Melee Jaws +20, Damage 2d8 + 8 piercing

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense
Void Healing — Negative Healing
Break Ground (arcane, earth) — The guecubu stomps, and the ground breaks and ripples in a 30-foot emanation, erupting in razor-sharp, crisscrossing spikes of rock that deal 3d8 piercing damage to creatures in the area (DC 26 Reflex save). The area becomes difficult terrain and hazardous terrain, with each square dealing 3 piercing damage to a creature that moves through it. A guecubu is immune to these effects. Ground under the effects of a Consecrate ritual or a Circle of Protection spell tuned against evil or chaos can't be affected by this ability.
Earth Glide — The guecubu can Burrow through any earthen matter, including rock. When it does so, the guecubu moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Shove into Stone (arcane, earth) — When the guecubu successfully Shoves a creature into a stone barrier, the target must succeed at a DC 26 Reflex save or become merged with the barrier, with the effects of One with Stone until the target Escapes.
Wrathful Misfortune (arcane, curse) — A creature damaged by a guecubu must succeed at a DC 26 Will save or become cursed with consummate bad luck. The creature becomes Clumsy 2. Each time that creature rolls initiative, on their next roll they must roll twice and use the worse result; this is a misfortune effect.

Spells

Shape Stone (At Will) (rank 4)

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