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Guildmaster

Creature 8 — human, humanoid

In cities, artisans working in a common trade often form guilds to set standards of quality, establish common prices, engage in collective bargaining with business owners, and lobby local governments for favorable laws. The guildmaster—often a master artisan in their own right—also acts as an administrator and politician, advocating for artisans in their trade. Expertise is forged through years of effort and often tedious work. Artisans are masters of their craft, able to create works both pract

Source: pathfinder-npc-core

Perception +16
Skills athletics +13, crafting +25, diplomacy +24, intimidation +22, society +21
Str
+3
Dex
+1
Con
+2
Int
+4
Wis
+2
Cha
+3
AC 26 Fort +14 Ref +14 Will +17
HP 135
Speed 25 feet

Offense

Melee Light Hammer +16, Damage 2d6+5 bludgeoning
Ranged Light Hammer +14, Damage 2d6+5 bludgeoning
Melee Fist +16, Damage 1d4+5 bludgeoning

Abilities

Craft Specialist — For encounters involving matters of crafting or architecture, the guildmaster is a 12th-level challenge.
Call to Action (auditory, concentrate, emotion, mental) — The guildmaster gives a speech to inspire themself and all guild-member allies within 60 feet, granting them a +1 status bonus to attack and damage rolls until the start of the guildmaster's next turn.
Sworn Duty — While within the guild or presiding over guild business, the guildmaster gains a +2 circumstance bonus to weapon attack rolls and deals an additional 2d6 damage on a successful weapon attack.

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