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Gulzash

Creature 4 (unique) — humanoid, xulgath

Pre-Remaster content. May include legacy alignment.

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +10
Skills athletics +12, intimidation +10, performance +12, stealth +10
Str
+4
Dex
+2
Con
+1
Int
+0
Wis
+2
Cha
+2
AC 20 Fort +11 Ref +10 Will +13
HP 72
Speed 30 feet

Offense

Melee Battle Lute +14, Damage 1d4+6 bludgeoning
Melee Jaws +13, Damage 1d6+6 piercing
Melee Claw +13, Damage 1d4+6 slashing
Melee Dagger +13, Damage 1d4+6 piercing
Ranged Dagger +11, Damage 1d4+6 piercing

Abilities

Stench (aura, olfactory) — 30 feet. A creature that enters the area must attempt a DC 20 Fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Stench Suppression — Gulzash can suppress or resume his stench as a free action.
Mosh — Gulzash Leaps to a square adjacent to a creature, then Shoves that creature. If Gulzash rolls a success on the , he gets a critical success instead.

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