← Bestiary index

Guthallath

Creature 19 (rare) — construct

A guthallath is an enormous construct created long ago, probably as a war machine, by a long-forgotten empire. Nearly 100 feet tall, this massive stone statue typically resembles a stalwart warrior wearing only a loincloth and skullcap. Few have seen the entire body of a guthallath, though; most of the time, the relic is buried up to its neck, covered in moss, and stranded in a forgotten place. Yet every so often, one of these harbingers of destruction reactivates in response to some unknown sti

Source: pathfinder-monster-core

Perception +30
Skills acrobatics +25, athletics +40
Str
+10
Dex
+2
Con
+8
Int
-4
Wis
+0
Cha
-1
AC 43 Fort +38 Ref +32 Will +30
HP 325
Resistances physical (except adamantine) 15, spells (except cold, earth, water) 15
Speed 40 feet, burrow 50 feet

Offense

Melee Fist +38, Damage 4d12+18 bludgeoning
Melee Foot +38, Damage 4d8+18 bludgeoning

Abilities

Constant Spells — Constant Spells
Erosion Aura (aura, primal) — 120 feet. The guthallath erodes away the physical integrity of all around it. Creatures and objects in the emanation other than the guthallath have their Hardness and resistances reduced by 10. At the start of their turn, a creature in the erosion aura's area takes 6d6 bludgeoning damage with a DC 39 Fortitude save.
Immunity to Magic — The guthallath is immune to spells of 6th rank or lower and activations of magic items of 13th level or lower.
Annihilation Beams — A guthallath releases two beams of destruction from its eyes. Each beam is a 120-foot line. Everything in either line takes 13d10 untyped damage with a DC 41 Fortitude save. A creature reduced to 0 HP is reduced to a fine powder as the Disintegrate spell. There is no additional effect on creatures in any area where the beams overlap. The guthallath can't use this ability again for 1d4 rounds.
Deadly Throw — The creature being landed on can attempt a DC 41 Reflex save.
Powerful Blows — If a guthallath hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.
Trample — Huge or smaller, foot, DC 45 Reflex Trample
Improved Grab — Improved Grab
Improved Knockdown — Improved Knockdown
Improved Push 20 feet — Improved Push

Spells

Truesight (Constant) (rank 6)
Haste (Constant) (rank 3)

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Guthallath in the encounter builder — free, no install.

Open in PathfinderGM →