← Bestiary index

Gutter Ooze

Creature -1 — mindless, ooze

These small masses of protoplasm are considered the lesser "cousins" to sewer oozes, emerging from the drainage culverts beneath a city after a rainfall to feed on bits of organic matter that collect in streetside gutters. As they collect just about everything—pebbles, bits of broken glass, and other trash—some cities consider them to be more helpful than detrimental.

Source: pathfinder-monster-core-2

Perception +2
Skills athletics +5, stealth +2
Str
+0
Dex
+3
Con
+4
Int
-5
Wis
+0
Cha
-5
AC 7 Fort +8 Ref +3 Will +5
HP 20
Immunities acid, bleed, critical-hits, mental, precision, unconscious, visual
Speed 10 feet, swim 10 feet

Offense

Melee Pseudopod +8, Damage 1 acid plus 1d4 bludgeoning

Abilities

Motion Sense — A gutter ooze can sense nearby creatures through vibration and air or water movement.
Slip Up
Detritus — Due to all the random trash that collects in a city's gutters, whenever a gutter ooze makes a pseudopod Strike, the type of damage is chosen randomly between bludgeoning, slashing, and piercing.
Weak Acid — A gutter ooze's acid damages only organic material—not metal, stone, or other inorganic substances.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Gutter Ooze in the encounter builder — free, no install.

Open in PathfinderGM →