Gylou
Creature 14 — devil, fiend, unholy
Though gylous are deeply entrenched in the expansive and complex machinations of Hell, they are highly skilled agents capable of nuanced diplomacy, masterful deception, physical finesse, and nearly any other tasks they set their minds to. This versatility has led to gylous becoming widespread throughout all layers of Hell, enabling them to filter key information to their masters regarding other devils' plots and schemes. Their allegiance is no secret, but their skills are so great that powerful
Source: pathfinder-monster-core
Perception +28
Skills acrobatics +28, arcana +25, athletics +28, deception +30, diplomacy +28, religion +26, stealth +28
Str
+4
Dex
+8
Con
+4
Int
+5
Wis
+6
Cha
+8
AC 36
Fort +22
Ref +25
Will +28
HP 240
Immunities fire
Resistances physical (except silver) 10, poison 10
Weaknesses holy 10
Speed 35 feet, climb 35 feet
Offense
Melee Claw +30, Damage 3d8+12 slashing
Melee Tentacle +30, Damage 3d12+12 bludgeoning
Abilities
Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical, mental) — Telepathy
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Reflexive Grab —
Change Shape (concentrate, divine, polymorph) — Change Shape
Encage in Tentacles (attack) —
Indispensable Savvy — Frequency once per day
Trigger The gylou attempts a skill check but hasn't rolled yet
Effect The gylou demonstrates a preternatural ability for the task at hand. They use their Deception modifier for the triggering check and for all skill checks using the same skill thereafter until the next time the gylou uses this ability or until 24 hours have passed, whichever happens first.
Grab — Grab
Spells
Dominate (rank 6)
Truesight (Constant) (rank 6)
Slither (rank 5)
Translocate (rank 4)
Translocate (At Will) (rank 4)
Enthrall (At Will) (rank 3)
Dispel Magic (rank 2)
Charm (rank 1)
Diabolic Pact (rank 1)
Illusory Object (At Will) (rank 1)
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