← Bestiary index

Hadi Mob

Creature 15 (rare) — humanoid, ratfolk, troop

Pre-Remaster content. May include legacy alignment.

aemons, including leukodaemons, once ruled over part of the fallen city of Kho. While they did, they created the first hadis. Hadis look more fiendish and sinister than typical ratfolk. In hadi society, those who foster and cultivate blights and sickness are alchemists known as "tafens". Others, known as "rajwans," focus their training on brutal combat and barbarian rages. Individually, most hadis are no match for a high level group, but when confronted in their lair, they can gather together

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +25
Skills athletics +27, stealth +29
Str
+6
Dex
+8
Con
+6
Int
+4
Wis
+4
Cha
+2
AC 37 Fort +27 Ref +29 Will +23
HP 270
Weaknesses area-damage 15, splash-damage 10
Speed 25 feet, climb 10 feet

Abilities

Form Up — Form Up
Ratspeak — A hadi mob can communicate with rodents.
Troop Defenses — Troop Defenses
Gnaw and Chew — 1 to 3 Frequency once per round Effect the hadi mob bites and tears into the flesh of each enemy adjacent to the troop (DC 33 Reflex save). The damage depends on the number of actions. 1 2d8+8 slashing damage plus hadi pestilence 2 4d8+12 slashing damage plus hadi pestilence 3 6d8+12 slashing damage plus hadi pestilence
Hadi Pestilence (disease, divine, evil) — This daemonic disease turns the victim into a hadi. Saving Throw DC 19 Fortitude Stage 1 carrier (1 day) Stage 2 Sickened 1 (1 day) Stage 3 Drained 1 (1 day) Stage 4 Drained 2 (1 day) Stage 5 Drained 3 (1 week) Stage 6 transform into a hadi (1 year). For a PC, the best way to model this is to replace ancestry Hit Points, size, Speeds, ability boosts, ability flaws, traits, and special abilities with those of the ratfolk ancestry. The character loses previous ancestry feats, selecting replacements from the ratfolk ancestry.
Troop Movement — Whenever the hadi mob Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Hadi Mob in the encounter builder — free, no install.

Open in PathfinderGM →