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Hadrinnex

Creature 8 (uncommon) — aberration

The bizarre hadrinnexes resemble defensive systems more than living creatures. They evolve at a rapid rate, but only to specific attacks against them, which suggests they were created through advanced technology or magic. The husk surrounding a hadrinnex-flecks of metal suspended in a malleable organic carapace-reshapes in response to harm. So too can a glowing gland within the creature's thorax, which collects energy and restructures the creature's biology to protect it from that energy. This o

Source: pathfinder-monster-core-2

Perception +17
Skills acrobatics +16, athletics +18, occultism +11
Str
+6
Dex
+4
Con
+6
Int
-3
Wis
+3
Cha
-3
AC 27 Fort +18 Ref +14 Will +17
HP 118
Speed 40 feet

Offense

Melee Weapon Arm +20, Damage 2d8 + 9 untyped
Ranged Energy Ray +18, Damage 5d6 untyped

Abilities

Telepathy (Touch) (aura, magical, mental) — Telepathy
Rapid Evolution (morph, occult) — Energy Gland Reconfiguring the energy gland changes both the hadrinnex's energy damage resistance and the damage of its energy ray to that type. By default, the energy gland is configured to sonic. Husk The hadrinnex's physical damage resistance and the damage of its weapon arm Strikes change to the triggering type. Weapon arm Strikes gain an additional trait depending on the current damage type: bludgeoning adds shove, piercing adds deadly d8, and slashing adds sweep. By default the husk is configured to bludgeoning.
Extend Limbs — The hadrinnex makes two weapon arm Strikes, each targeting a different creature. The hadrinnex's reach increases to 20 feet for these Strikes.
Vent Energy (occult) — The hadrinnex purges the energy in its energy gland for an external discharge. It either blasts the energy to deal 7d6 @actor.flags.system.energyGland.type damage to creatures in a 30-foot cone (DC 26 Reflex save), or directs the energy to its weapon arms, making its weapon arm Strikes deal an extra 2d6 energy damage for 1 minute. Either one expends the damage type stored in the hadrinnex's energy gland, as described below. After the energy is vented, the energy gland goes dormant. The hadrinnex loses its energy resistance and can't use energy ray until it uses Rapid Evolution to reconfigure its energy gland again. Directing energy to its weapon arms again removes any previous energy boost to its weapon arm.

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