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Hagegraf Royal Guard

Creature 5 (uncommon) — dwarf, humanoid

Pre-Remaster content. May include legacy alignment.

While the city guards patrol the Long Walk, the royal guards protect King Orgukagan and the royal family, as well as important royal interests. Hryngars descend from dwarves who did not undertake the Quest for Sky and remained denizens of the Darklands. Most now worship Droskar, god of toil. Upworlder Prejudice Many upworlders' only experience with denizens from the Darklands come from Darklands raids. This has unfortunately caused many on the surface to believe that all Darklands peoples are

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +16
Skills athletics +13, diplomacy +10, intimidation +10, society +10
Str
+4
Dex
+2
Con
+3
Int
+1
Wis
+5
Cha
+1
AC 22 Fort +14 Ref +11 Will +14
HP 90
Speed 20 feet

Offense

Melee Guisarme +15, Damage 1d10+6 slashing
Ranged Light Hammer +13, Damage 1d6+6 bludgeoning

Abilities

Iron Mind — Royal guards automatically disbelieve all illusions of 2nd level or lower.
Light Blindness — Light Blindness
Stop Right There!
Tight Formation — While adjacent to another royal guard, each royal guard gains a +2 circumstance bonus to their Fortitude and Reflex DCs against attempts to Shove, Trip, or Tumble Through them.
Brutal Beating — A royal guard deals an additional 1d10 precision damage to Prone creatures.
Knockdown — Knockdown

Spells

Blood Vendetta (rank 2)
Paranoia (rank 2)
Sigil (rank 1)

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