Halbrux Far-sight
Creature 11 (unique) — giant, humanoid
Pre-Remaster content. May include legacy alignment.
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +21
Skills athletics +22, crafting +22, intimidation +22, occultism +22, religion +21, survival +19
Str
+7
Dex
+0
Con
+2
Int
+7
Wis
+2
Cha
+5
AC 30
Fort +23
Ref +17
Will +21
HP 195
Speed 30 feet
Offense
Melee Greatclub +24, Damage 2d10+9 bludgeoning
Abilities
Flash of History (fortune, occult) — Frequency three times per day
Trigger Halbrux is about to attempt a skill check
Effect Halbrux peers into lore of the past and increases the level of success by one step (for example, a success becomes a critical success).
Resolve — When Halbrux rolls a success on a Will save, she gets a critical success instead.
Curse of Torrential Knowledge — When halbrux uses her revelation spells, her mind fills with a flood of disorienting information.
The first time Halbrux casts one of her revelation spells in a day, she takes a -4 penalty to initiative rolls until the next time she makes her daily preparations.
The second time Halbrux casts one of her revelation spells in a day, she is also Off-Guard until the next time she makes her daily preparations.
Predictive Blows (concentrate, occult, visual) — On a success, Halbrux's melee Strikes deal an additional 4d6 precision damage (6d6 precision damage on a critical success) to the creature until the end of Halbrux's turn.
Quickened Casting — Frequency once per day
Effect If Halbrux's next action is to cast a cantrip or a 4th-rank or lower spell, reduce the number of actions to cast it by 1 (minimum of 1 action).
Steady Spellcasting — If a reaction would disrupt Halbrux's spellcasting action, she attempts a DC 15 Flat check. On a success, the action isn't disrupted.
Spells
True Seeing (rank 6)
Flame Strike (rank 5)
Freedom of Movement (rank 4)
Globe of Invulnerability (rank 4)
Outcast's Curse (rank 4)
Read Omens (rank 4)
Stoneskin (rank 4)
Blindness (rank 3)
Haste (rank 3)
Heroism (rank 3)
Neutralize Poison (rank 3)
Vampiric Touch (rank 3)
Wanderer's Guide (rank 3)
Augury (rank 2)
Continual Flame (rank 2)
Death Knell (rank 2)
Vision of Weakness (rank 2)
Brain Drain (rank 1)
Create Water (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Harm (rank 1)
Heal (rank 1)
Heal (rank 1)
Light (rank 1)
Prestidigitation (rank 1)
Purify Food and Drink (rank 1)
Ray of Enfeeblement (rank 1)
Read Aura (rank 1)
Sanctuary (rank 1)
Scholarly Recollection (rank 1)
Shield (rank 1)
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