Hall of Mirrors
Hazard 8 (unique) — haunt
Pre-Remaster content. May include legacy alignment.
Among the many mirrored reflections lurk three trapped souls. By attacking reflections, these spirits cause wounds to appear on the bodies of those reflected in the mirror. If a trapped soul kills its victim, the soul escapes the mirror, replaced by its victim's soul.
Source: blood-lords-bestiary (Pre-Remaster)
Perception +0
Skills stealth +16
Str
+0
Dex
+0
Con
+0
Int
+0
Wis
+0
Cha
+0
AC 24
Fort +13
Ref +19
Will +0
HP 60
Immunities critical-hits, precision
Offense
Melee Reflective Rip +20, Damage 2d10 + 11 slashing
Abilities
Ghostly Images (fear, mental, occult) —
Soul Shred — A creature damaged by the haunt's reflective ripple Strike is Enfeebled 1 until 1 minute after it leaves the room. This enfeebled condition is cumulative, up to enfeebled 4. If the creature dies from reflective rip, its soul is contained within the mirror until the mirror is broken and a Specter emerges.
Run Hall of Mirrors in the encounter builder — free, no install.
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