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Hamatula

Creature 11 — devil, fiend, unholy

Pre-Remaster content. May include legacy alignment.

Hamatulas are forged in Erebus to protect infernal vaults from those foolish enough to try to rob the archdevil Mammon. In case the vicious spines protruding from their bodies and ability to teleport weren't deadly enough, they are also clever wielders of warding glyphs. They are effective conjured guardians, though they resent being pulled away from their duties in Hell. Unlike most fiends, hamatulas are formed from several souls that lack any features distinctive enough to merit another role.

Source: pathfinder-bestiary-2 (Pre-Remaster)

Perception +24
Skills acrobatics +23, arcana +18, intimidation +21, religion +20, stealth +23, survival +22
Str
+7
Dex
+6
Con
+5
Int
+1
Wis
+5
Cha
+4
AC 31 Fort +23 Ref +20 Will +20
HP 165
Immunities fire
Resistances physical (except silver) 10, poison 10
Weaknesses holy 10
Speed 25 feet, fly 30 feet

Offense

Melee Barb +24, Damage 3d8+13 piercing plus 1d6 spirit
Ranged Hurled Barb +23, Damage 2d8+13 piercing plus 1d6 spirit

Abilities

Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical) — Telepathy
+1 Status to All Saves vs. Magic
Attack of Opportunity (Special) — Barb only. A hamatula gains an extra reaction at the start of each of its turns that it can use only to make an Attack of Opportunity. It can't use more than one Attack of Opportunity triggered by the same action. In addition to the normal trigger, a hamatula can make an Attack of Opportunity against a creature that touches it or an adjacent creature that attempts a melee Strike against it. Attack Of Opportunity
Bloodletting — On a critical hit, the hamatula's barbs deal 3d6 bleed.
Frightful Strike (divine, emotion, fear, mental) —
Impaling Barb — The hamatula makes a barb Strike, then Strides up to half its Speed without triggering reactions. If the Strike hits, the hamatula impales the target with one of its barbs and snaps the barb free as it moves away from the target. This deals an additional 2d8 piercing damage to the target and pins it to an adjacent surface, rendering it Immobilized ().
Warden of Erebus — A hamatula's Rune Trap innate spell can contain any common spell from the Core Rulebook that meets the criteria in glyph of warding; the hamatula doesn't need to provide the spell.

Spells

Dimension Door (rank 5)
Glyph of Warding (At will) (rank 5)
Dimension Door (At will) (rank 4)
Paralyze (rank 3)
Harm (rank 1)
Infernal Pact (rank 1)
Produce Flame (rank 1)

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