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Hana's Hundreds

Creature 15 (unique) — human, humanoid, troop

Pre-Remaster content. May include legacy alignment.

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +23
Skills acrobatics +27, athletics +30, intimidation +27
Str
+8
Dex
+6
Con
+6
Int
+1
Wis
+2
Cha
+4
AC 37 Fort +29 Ref +23 Will +23
HP 270
Weaknesses area-damage 20, splash-damage 10
Speed 30 feet

Abilities

Form Up — Form Up
Troop Movement — Whenever Hana's Hundreds Strides, the team first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the team enters difficult terrain, the extra movement cost applies to the whole team.
Troop Defenses — Thresholds 180 (3 segments), 90 (2 segments) Troop Defenses
Rain of Knives — Hana's Hundreds launch a volley of throwing knives in a 10-foot burst within 50 feet that deals 4d6+13 piercing damage (DC 33 Reflex). When the team is reduced to 8 or fewer squares, this area decreases to a 5-foot burst
Run Them Over! — Hana's Hundreds attempt to trample all foes in their way. The team Forms Up and Strides twice, moving through the space of Medium or smaller creatures. Each creature the team moves through takes 4d8+14 bludgeoning damage (DC 33 Reflex save). On a critical failure, the creature is also knocked Prone.
Whirlwind of Blades — 1 to 3 Frequency once per round Hana's Hundreds flail their swords wildly at each enemy adjacent to the team (DC 33 Reflex save). The damage depends on the number of actions. 1 2d8 slashing damage 2 3d8+13 slashing damage 3 4d8+16 slashing damage

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