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Hantu Belian

Creature 11 (uncommon) — beast, hantu, incorporeal, spirit

Pre-Remaster content. May include legacy alignment.

Hantus are manifestations of the powerful nature spirits that inhabit all things, from animals to objects to the environment itself. As spiritual representations of whatever they inhabit, hantus follow no preordained agenda. Some hantus choose to act as guardians, defending the forest or waterway that they represent, while others simply set out into the world and experience the wonders of life in ways that their physical form-be it a boulder, bamboo stand, or tapir-would typically be unable to e

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +24
Skills acrobatics +23, athletics +20, medicine +22, stealth +19
Str
-5
Dex
+6
Con
+0
Int
+0
Wis
+5
Cha
+7
AC 27 Fort +19 Ref +21 Will +24
HP 150
Immunities paralyzed, unconscious, poison, precision, death-effects, disease
Resistances all-damage (except force, ghost-touch) 10
Speed 0 feet, fly 35 feet

Offense

Melee Claw +22, Damage 2d6+13 slashing
Melee Beak +22, Damage 2d8+13 piercing

Abilities

Unrest Aura (emotion, mental, occult) — 30 feet. A creature that enters the emanation must attempt a DC 27 Will save. On a failure, the creature is Confused until the end of its next turn (1 minute on a critical failure). During this confusion, the creature attempts to cause turmoil, using its actions to create disarray in its general vicinity by throwing around objects or scaring passersby. A creature that succeeds at its save is immune to all hantu belians' unrest auras for 1 hour. A hantu belian can suppress or resume the effects of this aura as an action, which has the concentrate trait.
Greater Possession — A hantu belian can use its possession innate spell to possess a creature for up to 1 hour rather than 1 minute. While possessing a creature, the hantu uses its own Acrobatics, Athletics, and Stealth modifiers unless those of the possessed creature are higher.

Spells

Possession (Greater Possession) (rank 7)
Remove Curse (rank 4)
Fear (rank 3)
Remove Disease (rank 3)
Daze (rank 1)
Heal (rank 1)
Light (rank 1)
Prestidigitation (rank 1)
Telekinetic Projectile (rank 1)

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