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Harlo Krant

Creature 4 (unique) — undead, unholy, zombie

Pre-Remaster content. May include legacy alignment.

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +13
Skills athletics +10, religion +13, stealth +10
Str
+4
Dex
+4
Con
+3
Int
+1
Wis
+5
Cha
+2
AC 20 Fort +11 Ref +10 Will +13
HP 80
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 5, slashing 5
Speed 25 feet

Offense

Melee Scythe +12, Damage 1d10+8 slashing
Melee Fist +12, Damage 1d8+8 bludgeoning

Abilities

Void Healing — Negative Healing
Command Zombie (concentrate, divine, incapacitation) — Krant intones blasphemous words to gain control over a zombie he can see within 100 feet. A zombie that is mindless and not under someone else's control falls under his control automatically; otherwise, the zombie or its controller can attempt a DC 22 Will save to avoid being controlled (whichever has the higher modifier). The target zombie is temporarily immune for 24 hours if successful. The attempt fails if the zombie is the same level as Krant or higher. The zombie remains controlled by Krant until either is destroyed. Krant can control up to 8 zombies at a time. If Krant would control a number of zombies over this limit, he chooses which to release.
Create Zombies (concentrate, divine, evil) — Krant can create lesser zombies with a 1-hour ritual. During this time, Krant chants and performs an unholy dance over the corpses he intends to animate. Unlike normal rituals, this doesn't require a skill check or Cost. At the end of this hour, Krant can create one 1st- or 2nd-level zombie, or two zombies of level 0 or lower. These are automatically under Krant's control and count toward the limit of Command Zombie. Any zombies created by Krant still count toward the XP budget of an encounter normally. Krant has created enough individual zombies to form shambler troops, which are effectively 4th-level creatures. Rather than creating them directly, he needed to train weaker zombies to work as troops. Level -1 Zombies Zombie Shambler Level 0 Zombies Zombie Snake Level 1 Zombies Goblin Zombie Plague Zombie Level 2 Zombies Husk Zombie Zombie Brute
Shamble Forth (concentrate, divine) — Frequency once per round Effect Each zombie controlled by Krant Strides 5 feet (or Burrows, Climbs, Flies, or Swims 5 feet if it has the corresponding movement type).
Whispering Scythe (divine) —

Spells

Silence (rank 2)
Sudden Blight (rank 2)
Chill Touch (rank 1)
Daze (rank 1)
Divine Lance (rank 1)
Fear (rank 1)
Harm (rank 1)
Ray of Enfeeblement (rank 1)

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