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Harmona

Creature 11 (uncommon) — fey

Pre-Remaster content. May include legacy alignment.

Catching a glimpse of a harmona is said to be lucky. Flying quickly, observing and scouting new areas, these brightly colored avian fey are all but hidden to the eye. A soft buzz accompanies them, discernible only to creatures with particularly keen hearing. Intelligent and curious, these tiny fey birds freely roam the First World, accompanying high-ranking fey creatures such as queens or their courts. In turn, companions who treat a harmona with respect for their knowledge and skill benefit fr

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +24
Skills acrobatics +23, arcana +20, diplomacy +22, nature +24, performance +22, stealth +23
Str
+0
Dex
+6
Con
+3
Int
+5
Wis
+7
Cha
+5
AC 30 Fort +18 Ref +21 Will +24
HP 190
Immunities sonic
Weaknesses cold-iron 10
Speed 10 feet, fly 60 feet

Offense

Melee Beak +23, Damage 2d6 + 6 piercing plus 2d6 sonic
Ranged Sonic Pulse +23, Damage 2d12 + 6 sonic

Abilities

Flit Back
Concussive Blow (primal, sonic) — The harmona makes a beak Strike, channeling disruptive sound waves into the blow. On a hit, the target must succeed at a DC 30 Fortitude save or become Stunned 1 (Stunned 2 on a critical failure). After this Strike, the harmona can Fly up to half their fly Speed.
Subsonic Pulse (primal) — The harmona beats their wings rapidly towards the ground, creating a nearly inaudible rumble and sending a wave of shaking earth to overwhelm their enemies. Each creature in a 15-foot emanation must succeed at a DC 30 Fortitude save or take 6d6 sonic damage. A creature that fails its save is knocked Prone from the shaking ground.
Ultrasonic Thrust (primal, sonic) — The harmona beats their wings skyward, creating a spiraling vibration. Each creature in a 30-foot cone must attempt a DC 30 Reflex save as the high-frequency blast flings them up and away. **Critical Success** The creature is unaffected. **Success** The creature is pushed 5 feet away and knocked off balance, becoming Off-Guard until the start of their next turn. **Failure** Sonic waves fling the creature 15 feet back from the harmona. The creature takes 6d6 bludgeoning damage from the fall and lands Prone. **Critical Failure** As failure, but the creature is flung 30 feet and takes double damage.
Push — Push

Spells

Detect Magic (rank 1)

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