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Harpy (BB)

Creature 5 — air, beast, humanoid

Pre-Remaster content. May include legacy alignment.

Harpies are an amalgamation of human and bird, using their ancestral control of the wind to lure prey or even directly pull in their next meal. Harpies can eat most creatures, but prefer to eat humans and elves in particular. Harpies live in family groups or larger clans, although they rarely hunt in big groups, preferring to keep most meals for themselves.

Source: menace-under-otari-bestiary (Pre-Remaster)

Perception +12
Skills acrobatics +13, deception +11, intimidation +13, performance +11, stealth +11, thievery +13
Str
+1
Dex
+4
Con
+0
Int
-1
Wis
+1
Cha
+4
AC 21 Fort +9 Ref +15 Will +12
HP 75
Speed 20 feet, fly 60 feet

Offense

Melee Talon +15, Damage 2d6+4 slashing
Melee Jaws +15, Damage 2d8+4 piercing

Abilities

Stench — A creature that comes within 30 feet of the harpy and can smell the harpy must attempt a DC 21 Fortitude save. On a failure, the creature takes a –1 status penalty to all checks and DCs until it uses an action to retch (Sickened 1). A creature that succeeds at its save isn't affected by any harpy's stenches for 1 minute.
Hungry Winds (air, concentrate) — The harpy uses the wind to pull its prey closer. A target within 20 feet must succeed at a DC 21 Fortitude save or be pulled adjacent to the harpy. The harpy then makes a jaws strike against the target. If the target is pulled into the air and cannot fly, it falls as normal.

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