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Harpy Skeleton

Creature 5 — mindless, skeleton, undead, unholy

Pre-Remaster content. May include legacy alignment.

A live harpy's song is compelling and captivating; a harpy skeleton's is anything but, rending the target's mind. Almost any creature that had bones in life and leaves them behind in death can become a shambling, undead skeleton-humanoids, beasts, aberrations, fey, and more.

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +9
Skills acrobatics +11, intimidation +13
Str
+4
Dex
+4
Con
+2
Int
-5
Wis
+0
Cha
+4
AC 22 Fort +11 Ref +15 Will +9
HP 60
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 20 feet, fly 40 feet

Offense

Melee Talon +15, Damage 2d6+7 slashing
Melee Club +15, Damage 1d6+7 bludgeoning
Ranged Club +15, Damage 1d6+7 bludgeoning

Abilities

Void Healing — Negative Healing
Shriek (auditory, concentrate, emotion, fear, mental) — The harpy skeleton emits an unearthly, bone-chilling scream that deals 4d10 mental damage to all creatures in a 30-foot cone (DC 26 Will save). A creature that fails its save is Frightened 1 (or Frightened 2 on a critical failure). The harpy skeleton can't Shriek again for 1d4 rounds.

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