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Harvest Regiment

Creature 8 — elemental, plant, troop, wood

Great fruiting trees grow in massive orderly rows in a region of the Plane of Wood called Armory Grove. Over the course of decades, a regiment tree's branches grow heavy, laden with fruits uncannily shaped like people. They're cultivated by retired warriors whose tireless work ensures that these fruits grow into a form suitable for battle. Their efforts instill tactical knowledge in these fruit warriors so they're prepared to fight as soon as they fall from the tree—which they do simultaneously,

Source: rage-of-elements-bestiary

Perception +17
Skills athletics +18, survival +17
Str
+6
Dex
+1
Con
+3
Int
-1
Wis
+3
Cha
-2
AC 26 Fort +16 Ref +14 Will +16
HP 135
Weaknesses area-damage 8, fire 8, splash-damage 8
Speed 25 feet

Abilities

Juice Shower — When a harvest regiment is critically hit or critically fails a save against a damaging effect, sticky fruit juices splash out. This affects all creatures in a 5-foot emanation. A splashed creature takes a –10-foot status penalty to its Speeds and everything is Concealed to it. A creature can Interact to clear off the juice.
Troop Defenses — Troop Defenses
Raise Shells — The troop raises fragments of their shells shaped like shields to gain a +2 circumstance bonus to AC until the start of their next turn.
Seed Volley — The harvest regiment spits an orderly volley of hard seeds drawn from within their bodies. This volley is a 10-foot burst within 120 feet that deals 2d10 bludgeoning damage (DC 23 Reflex save). When the harvest regiment is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
Shell Smash — 1 to 3 Frequency once per round Effect The harvest regiment engages in a coordinated melee attack against each enemy in a 5-foot emanation, with a DC 23 Reflex save. The damage depends on the number of actions. 1 1d8+3 bludgeoning damage 2 2d8+9 bludgeoning damage 3 2d8+12 bludgeoning damage
Troop Movement — Whenever the harvest regiment Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving.

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