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Hateful Bear

Creature 6 — animal

CrasherLANDanimalbeastferal

Larger, stronger, and far more aggressive than its smaller cousins, the cave bear is a behemoth that avoids civilized lands, preferring to dwell in remote places. As its name might suggest, the cave bear makes its den in natural caves, and like the grizzly bear, it is fiercely territorial. Unlike a grizzly bear, however, a cave bear is short tempered and will make sure its foe is dead before moving on, usually feasting on its prey's soft flesh once it has been incapacitated. Cave bears are often

Source: wardens-of-wildwood-bestiary

Perception +15; low-light-vision, scent (imprecise) 30 feet
Skills athletics +16, survival +11
Str
+6
Dex
+1
Con
+6
Int
-4
Wis
+1
Cha
-1
AC 24 Fort +16 Ref +11 Will +13
HP 95
Speed 35 feet

Offense

Melee Jaws (unarmed) +16, Damage 2d10+6 piercing
Melee Claw (agile, unarmed) +16, Damage 2d8+6 slashing plus Grab

Abilities

Mauler — The bear gains a +4 circumstance bonus to damage rolls against creatures it has Grabbed.
Rush — The cave bear Strides and makes a Strike at the end of that movement. During the Stride, it gains a +10-foot circumstance bonus to its Speed.
Sneak Attack — The bear deals 2d6 extra precision damage to creatures who are Off-Guard.
Vitriol (curse, emotion, mental, occult) — The hateful bear vomits a stream of caustic black sludge at a single foe it can detect within 15 feet. The bear and the target each gain a +1 circumstance bonus on all attack rolls made against each other until the bear chooses a different target for its Vitriol. The target must attempt a DC 22 Will save, with the following effects. The bear cannot use Vitriol again for 1d4 rounds.

Critical Success No effect.

Success The target's mind is clouded by feelings of rage and hate, causing it to be Off-Guard against the bear's next attack. It can't use actions with the concentrate trait unless they also have the rage trait.

Failure As success, but the target is off-guard until the end of the bear's next turn. While off-guard, it is unable to use actions with the concentrate trait unless they also have the rage trait.

Critical Failure As failure, but the target is off-guard until the bear chooses a different target for its Vitriol.
Grab

WORKS WELL WITH

SnareLANDA controller that leaves a target Off-Guard sets up a precision follow-up strike for maximum damage.
FlankerLANDA mobile skirmisher pulling attention to the flanks lets the rushing charge close on an unguarded target.
WeaverLANDA caster's debuffs soften Fortitude before the caustic ranged attack forces a harder follow-up save.

PUNISHES

✖ isolated targets✖ standing still✖ melee reliance
Avoid pairing with another heavy melee brute competing for the same target; the grab-and-punish tactics only work if it reaches its foe first.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #201: Pactbreaker.

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