Hateful Hermit
Creature 5 (unique) — human, humanoid
Pre-Remaster content. May include legacy alignment.
Source: kingmaker-bestiary (Pre-Remaster)
Perception +11
Skills athletics +13, nature +12, survival +11
Str
+4
Dex
+2
Con
+4
Int
+1
Wis
+0
Cha
+1
AC 21
Fort +15
Ref +11
Will +9
HP 80
Resistances mental 5
Speed 25 feet
Offense
Melee Whip +14, Damage 1d4+7 slashing
Melee Sickle +13, Damage 1d4+7 slashing
Ranged Blowgun +13, Damage 1 piercing
Abilities
+2 Status to All Saves vs. Mental —
Focus Hatred (emotion, mental) — The hateful hermit unleashes a vexing stream of profanities and threats at a single foe he can see within 30 feet. The hermit gains a +1 circumstance bonus on all attack rolls made against that target until he chooses a different target to Focus Hatred on. The target must attempt a DC 22 Will save, with the below effects. The hateful hermit cannot Focus Hatred again for 1d4 rounds.
**Critical Success** The target is unaffected and is temporarily immune to Focus Hatred for 24 hours.
**Success** The target is distracted by the hatred and is Off-Guard against the hermit's next attack.
**Failure** The hermit's words unnerve the target and distract them; the target is off-guard until the end of the hateful hermit's next turn.
**Critical Failure** As failure, but the target is off-guard for 1 minute.
Sneak Attack — The hateful hermit deals 2d6 extra precision damage to Off-Guard creatures.
Trackless Step — The hateful hermit always gains the benefits of Cover Tracks in natural surroundings, even when moving at full speed.
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