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Hateful Hodag

Creature 6 (uncommon) — beast

CrasherLANDSUBTERRANEANbeastferal

Because they are often described only in drunken retellings of loggers' or miners' tales, hodags are considered by many to exist only in the local folklore of remote areas. However, some individuals have actually encountered these dangerous beasts firsthand, and even fewer have lived to tell their tales. Hodags are reptilian creatures the size of bulls. These vicious predators' long claws can tear creatures apart in seconds. Their backs sport dozens of long spines that run from their snouts all

Source: wardens-of-wildwood-bestiary

Perception +14; darkvision, scent (imprecise) 30 feet
Languages common; (can't speak any language)
Skills athletics +15, stealth +14 (+16 in forests), survival +12
Str
+5
Dex
+4
Con
+5
Int
-2
Wis
+4
Cha
+0
AC 24 Fort +17 Ref +14 Will +12
HP 90
Speed 25 feet, burrow 15 feet

Offense

Melee Jaws (unarmed) +17, Damage 2d8+8 piercing
Melee Claw (agile, unarmed) +17, Damage 2d6+8 slashing
Melee Spiked Tail (reach-10, versatile-p) +17, Damage 2d6+8 bludgeoning plus Knockdown

Abilities

Trackless — A hodag sweeps the ground behind it with its tail as it moves, obscuring its tracks. The DCs of checks to Track a hodag are increased by 10.
Ferocity
Rip and Tear — The hodag makes two claw Strikes and one jaws Strike in any order.
Sneak Attack — The hodag deals 2d6 extra precision damage to creatures who are Off-Guard.
Toss — The hodag Strides, then makes a Strike against a target in reach. If it moves at least 20 feet and succeeds at its Strike, the hodag deals damage normally and then attempts an Athletics check against the creature's Fortitude DC to toss the enemy into the air.

On a success, the tossed creature is thrown 10 feet in a straight line in the direction of the hodag's choice and then lands Prone. If the creature is knocked into a solid object, it takes 1d6 bludgeoning damage as well before landing prone. The hodag can instead toss a creature straight up in the air. The creature lands in the same square where it started, takes 1d6 bludgeoning damage, and lands prone.
Vitriol (curse, emotion, mental, occult) — The hateful hodag vomits a stream of caustic black sludge at a single foe it can detect within 15 feet. The hodag and the target each gain a +1 circumstance bonus on all attack rolls made against each other until the hodag chooses a different target for its Vitriol. The target must attempt a DC 22 Will save, with the following effects. The hodag cannot use Vitriol again for 1d4 rounds.

Critical Success No effect.

Success The target's mind is clouded by feelings of rage and hate, causing it to be Off-Guard against the hodag's next attack. It can't use actions with the concentrate trait unless they also have the rage trait.

Failure As success, but the target is off-guard until the end of the hodag's next turn. While off-guard, it is unable to use actions with the concentrate trait unless they also have the rage trait.

Critical Failure As failure, but the target is off-guard until the hodag chooses a different target for its Vitriol.
Knockdown

WORKS WELL WITH

SnareLAND / SUBTERRANEANA controller that applies Off-Guard sets up the multi-strike combination for its best precision damage.
FlankerLANDA skirmisher drawing Reactive Strikes elsewhere lets the charging strike punish an unguarded target at reach.
WeaverLAND / SUBTERRANEANA caster's Fortitude-lowering debuff makes the caustic exchange and the follow-up knockdown far more reliable.

PUNISHES

✖ isolated targets✖ standing still✖ tracking-based pursuit
Avoid stacking with another burrowing bruiser; both compete for the same ambush angle and target priority.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #201: Pactbreaker.

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