Hatred Siktempora
Creature 18 (rare) — siktempora, time
Pre-Remaster content. May include legacy alignment.
CrasherWeaverLANDsiktemporatimecold
Spawned by acts and legacies of cold-blooded spite, hatred siktemporas kill indiscriminately out of pure loathing, methodically hunting down and slaughtering anyone who catches their vile attention. Fortunately for mortals, they typically limit their predations to the Dimension of Time, where they hunt down creatures foreign to that realm-and some native to it. Hatred siktemporas appear roughly humanoid, but their gaunt forms resemble bone and tendon more than flesh and skin. Adding to their un
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +33; darkvision
Languages aklo; (can't speak any language), telepathy 500 feet
Skills athletics +35, deception +32, Dimension of Time Lore +32, intimidation +32, stealth +32
Str
+9
Dex
+6
Con
+4
Int
+4
Wis
+7
Cha
+6
AC 42
Fort +28
Ref +30
Will +33
HP 240 (regeneration 50 (deactivated by holy, mental, or orichalcum))
Immunities disease, emotion, poison
Speed 80 feet (air walk)
Offense
Melee Loathing Garotte (cold, reach-10) +35, Damage 3d10+17 cold plus Improved Grab
Abilities
Telepathy 500 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Temporal Sense — A siktempora can always roll Dimension of Time Lore for initiative. When it does, it gains a +2 circumstance bonus to the roll.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Regeneration 50 (Deactivated by Holy, Mental, Orichalcum) — This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Impending Dread (aura, emotion, fear, mental, occult) — 150 feet. Creatures within the hatred siktempora's aura don't reduce the value of their Frightened condition automatically at the end of their turns.
Punish Flight —
Uncanny Pounce —
Contorted Clutch — The hatred siktempora can have up to two creatures Grabbed with their loathing garotte at once.
Vindictive Crush — Frequency once per round
Requirements The hatred siktempora has a creature Grabbed
Effect The hatred siktempora tightens their garrote, dealing 5d10 bludgeoning damage to each creature they're Grabbing. Each creature grabbed by the siktempora must attempt a DC 40 Fortitude save.
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage and can't breathe or speak while it remains grabbed; it must hold its breath or begin suffocating.
Critical Failure As failure, but double damage and the creature becomes Restrained and can't speak for 1 round after it's no longer grabbed.
Requirements The hatred siktempora has a creature Grabbed
Effect The hatred siktempora tightens their garrote, dealing 5d10 bludgeoning damage to each creature they're Grabbing. Each creature grabbed by the siktempora must attempt a DC 40 Fortitude save.
Critical Success The creature takes no damage.
Success The creature takes half damage.
Failure The creature takes full damage and can't breathe or speak while it remains grabbed; it must hold its breath or begin suffocating.
Critical Failure As failure, but double damage and the creature becomes Restrained and can't speak for 1 round after it's no longer grabbed.
Improved Grab —
Occult Innate Spells DC 40, attack +32
4th Air Walk (Constant), Blink, Dimension Door (At Will)
WORKS WELL WITH
ShadeLANDShade inflicts frightened conditions that the Siktempora's Impending Dread aura prevents from decaying, compounding fear effects.
FlankerLANDFlanker benefits from the chaos caused by Impending Dread and the 80-foot speed to set up pincer engagements.
MenderLANDMender sustains the Siktempora through the heavy focus it draws when it charges in and locks down multiple grappled targets.
PUNISHES
✖ flying✖ clumping✖ standing still✖ fear resistance
pairing two Crashers risks overcommitting to a single threat vector; add a control or support role for balance.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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