Headless Rustler
Creature 7 (uncommon) — undead, unholy
Pre-Remaster content. May include legacy alignment.
Riding on a horse as black as night, the headless hunter known as the dullahan tracks down and takes the heads of those it deems unfit to continue living. When closing in for the kill, the dullahan first whispers its victim's name, then swiftly collects its prize, casting a pall of dread upon all who witness the grim execution. A dullahan manifests when a particularly violent warrior is beheaded and the warrior's soul stubbornly clings to material existence (or is refused entry to the afterlife
Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)
Perception +14
Skills acrobatics +15, intimidation +17, stealth +13, survival +15
Str
+6
Dex
+2
Con
+2
Int
+2
Wis
+3
Cha
+4
AC 28
Fort +13
Ref +15
Will +17
HP 95
Immunities bleed, death-effects, disease, fear-effects, paralyzed, poison, unconscious
Weaknesses holy 5
Speed 20 feet
Offense
Melee Keen Longsword +18, Damage 1d8+10 slashing
Melee Fist +18, Damage 1d4+10 bludgeoning
Ranged Keen Striking Arquebus +18, Damage 2d8+10 piercing
Abilities
Lifesense 60 feet — Lifesense
Fast Healing 5 — Fast Healing
Attack of Opportunity — Attack Of Opportunity
Frightful Presence (aura, emotion, fear, mental) — 30 feet. DC 23 Will
Frightful Presence
Head Hunter — Any slashing weapon a dullahan wields becomes Keen , and any hatchet it wields becomes Returning . If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target. These effects remain only while the dullahan holds the weapon.
Headshot Hunter — Any firearm wielded by the headless rustler becomes keen (even if it's not a slashing weapon) and striking . If the headless rustler kills a creature with a critical hit using a firearm, the target is treated as if they were decapitated by the headless rustler's Reap ability. These effects remain only while the headless rustler holds the firearm.
Reap — The dullahan removes the head of a dead creature within reach. Each creature within the area of the dullahan's frightful presence must attempt a new save, even if they are temporarily immune.
Summon Steed (occult) — The dullahan summons a War Horse with elite adjustments and the fiend trait. This steed remains until it is slain, the dullahan Dismisses it, or the dullahan summons another steed.
Throw Skull (manipulate) — Frequency once (until a new clockwork skull is crafted)
Effect The headless rustler throws its clockwork skull at a target within 30 feet. The skull explodes, dealing 8d6 fire damage to creatures in a 15-foot burst{15-foot radius} (DC 23 Reflex).
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