Headless Xulgath
Creature 11 (unique) — humanoid, xulgath
Pre-Remaster content. May include legacy alignment.
Source: extinction-curse-bestiary (Pre-Remaster)
Perception +20
Skills athletics +23, intimidation +21, survival +21
Str
+7
Dex
+3
Con
+5
Int
+0
Wis
+3
Cha
+3
AC 29
Fort +24
Ref +20
Will +22
HP 195
Speed 20 feet
Offense
Melee Claw +22, Damage 2d8+13 slashing
Abilities
Motion Sense — The headless xulgath can sense nearby motion through vibrations and air movement
Attack of Opportunity — Attack Of Opportunity
Powerful Stench (aura, olfactory) — 30 feet. A creature that enters the area must attempt a DC 29 Fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Choke Slam — Frequency once per round
Requirements The headless xulgath has a creature Grabbed
Effect The headless xulgath slams the creature against a nearby surface. The creature takes 6d6+6 bludgeoning damage and must attempt a DC 30 Fortitude save.
**Critical Success** The creature is no longer grabbed.
**Failure** The creature is Slowed 1 for 1 round.
**Critical Failure** The creature is Stunned for 1 round.
Furious Claws (attack) — The headless xulgath makes up to four claws Strikes, each against a different target. These attacks all count toward the headless xulgath's multiple attack penalty, but the penalty doesn't increase until after the headless xulgath makes all its attacks.
Grab — Grab
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