Heh Shan-Bao (Level 13)
Creature 13 (unique) — fiend, illusion, mental
A rumor can become so vivid and persistent that it comes to life, creating a brainchild—a living illusion that hatches from an intense belief in a remorseless and implacable killer. Often, these rumors are borne from victims of a Vision of Death spell. A brainchild's capabilities grow when they pursue a believer but deflate against skeptics, making them only as dangerous as one believes them to be. A simple drive to stalk, terrify, and kill propels a brainchild, but the creature might also exhib
Source: season-of-ghosts-bestiary
Perception +23
Skills arcana +24, deception +27, intimidation +27, religion +23, society +24, stealth +25
Str
+7
Dex
+6
Con
+5
Int
+5
Wis
+4
Cha
+8
AC 35
Fort +24
Ref +25
Will +21
HP 180
Immunities death-effects, disease, doomed, scrying, bleed, detection
Resistances physical (except silver) 15
Weaknesses mental 15, sonic 15
Speed 20 feet, fly 20 feet
Offense
Melee Illusory Claws +26, Damage 4d8+10 mental plus 1d6 slashing
Abilities
Telepathy 100 feet (aura, magical, mental) — Telepathy
Universal Language — Anything spoken by the brainchild is perceived by the listener in its native language.
Urban Legend — A brainchild is sustained only by the reputation that precedes them. Mindless creatures are immune to a brainchild and can't perceive them.
The brainchild's size, features, and items, as well as the appearance of their attacks, match what the foes perceiving them expect. If foes expect to see different things, the brainchild chooses which to manifest. If any creature that can perceive the brainchild believes the brainchild has one of the abilities below, the brainchild has that ability.
A creature can Seek or Sense Motive (against the brainchild's Deception DC) to attempt to disbelieve an individual ability. If at any point no creature perceiving the brainchild believes in the ability, the brainchild loses that ability immediately. If foes expect different particulars, such as one believing the brainchild is immune to fire and another believing they're immune to divinations, the brainchild chooses one to have.
Tremorsense (imprecise) 100 feet
Immunity to one damage type, magic school, or condition
Weakness 15 to one damage type other than mental
Resistance 15 to physical damage, with an exception for either cold iron or silver
Frightful Presence (aura, emotion, fear, mental) 100 feet, DC 28
1d6 Extra Slashing Damage on Strikes
Additional Spells Phantasmal Calamity
Fear of Flutes — The first time in any round when someone plays a flute within 30 feet of Heh Shan-Bao, he must attempt a Will save against the flute player's Performance DC. This DC increases by 4 if the flute player is someone (at the GM's discretion) who's strongly religious.
**Critical Success** Heh Shan-Bao is unaffected.
**Success** Heh Shan-Bao becomes Frightened 1.
**Failure** Heh Shan-Bao becomes Frightened 2.
**Critical Failure** Heh Shan-Bao becomes Frightened 3 and is Fleeing until the end of his next turn.
Frightful Presence (aura, emotion, fear, mental) — 100 feet. DC 30 Will
Frightful Presence
Persistence of Memory (illusion, mental, occult) — When a brainchild is destroyed, it returns if anyone still fully believes it exists, re-forming within 100 feet of any believer after 2d4 days.
Steal Soul (death, occult) —
Spells
Phantasmal Calamity (creates a flesh-eating swarm of red nindoru butterflies) (rank 6)
Translocate (rank 4)
Vision of Death (creates vision of Kugaptee slaying the target) (rank 4)
Shatter (rank 2)
Figment (rank 1)
Message (rank 1)
Run Heh Shan-Bao (Level 13) in the encounter builder — free, no install.
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