Heldin Ulgincamp
Creature 1 (unique) — dwarf, humanoid
Source: sky-kings-tomb-bestiary
Perception +7
Skills crafting +7, diplomacy +5, religion +8
Str
+1
Dex
+0
Con
+1
Int
+3
Wis
+4
Cha
+1
AC 16
Fort +7
Ref +4
Will +10
HP 20
Speed 20 feet
Offense
Melee Warhammer +7, Damage 1d8+1 bludgeoning
Abilities
Anchor the Unliving (divine) — Heldin displays their religious symbol at an undead creature within 30 feet. The creature must attempt a DC 17 Fortitude save.
**Critical Success** The creature is unaffected.
**Success** Reduce the creature's resistances by 1 for rounds, after which it's immune to this ability for 1 round.
**Failure** As success, but the resistances are reduced by 3.
**Critical Failure** As success, but the resistances are reduced by 5.
Spells
Chill Touch (rank 1)
Heal (rank 1)
Magic Weapon (rank 1)
Shield (rank 1)
Stabilize (rank 1)
Run Heldin Ulgincamp in the encounter builder — free, no install.
Open in PathfinderGM →