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Heldin Ulgincamp

Creature 1 (unique) — dwarf, humanoid

Source: sky-kings-tomb-bestiary

Perception +7
Skills crafting +7, diplomacy +5, religion +8
Str
+1
Dex
+0
Con
+1
Int
+3
Wis
+4
Cha
+1
AC 16 Fort +7 Ref +4 Will +10
HP 20
Speed 20 feet

Offense

Melee Warhammer +7, Damage 1d8+1 bludgeoning

Abilities

Anchor the Unliving (divine) — Heldin displays their religious symbol at an undead creature within 30 feet. The creature must attempt a DC 17 Fortitude save. **Critical Success** The creature is unaffected. **Success** Reduce the creature's resistances by 1 for rounds, after which it's immune to this ability for 1 round. **Failure** As success, but the resistances are reduced by 3. **Critical Failure** As success, but the resistances are reduced by 5.

Spells

Chill Touch (rank 1)
Heal (rank 1)
Magic Weapon (rank 1)
Shield (rank 1)
Stabilize (rank 1)

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