Hell Hound (BB)
Creature 3 — beast, fiend, fire, unholy
Pre-Remaster content. May include legacy alignment.
Temperamental and quick to aggressive behavior, hell hounds are fiendish canines from a hellish plane. They're skilled hunters and can breathe gouts of flame from their maws. A hell hound's appearance leaves no doubts as to its infernal origins—flesh the color of burning pitch, teeth as sharp as any fiend's pitchfork, and a shroud of ever-burning hellfire are all trademark features. Though they can't speak, they understand Diabolic, the language of Hell.
Source: menace-under-otari-bestiary (Pre-Remaster)
Perception +9
Skills acrobatics +8, athletics +9, stealth +8, survival +9
Str
+4
Dex
+3
Con
+2
Int
-2
Wis
+2
Cha
-2
AC 17
Fort +9
Ref +10
Will +7
HP 40
Immunities fire
Weaknesses cold 5
Speed 40 feet
Offense
Melee Jaws +13, Damage 1d8+4 piercing plus 1d6 fire
Abilities
Hellfire Breath (divine, fire) — The hell hound breathes flames that deal 4d6 fire damage to all creatures in a 15-foot type:cone. Each affected creature must attempt a DC 19 Reflex save.
The hell hound can't use Hellfire Breath again for 1d4 rounds. If the hell hound would take fire damage or is the target of a fire effect, its Hellfire Breath recharges.
Pack Attack — The hell hound's jaws Strike deals 1d4 extra damage to creatures within reach of two of the hell hounds' allies.
Run Hell Hound (BB) in the encounter builder — free, no install.
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