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Hellcat

Creature 7 — beast, fiend, unholy

Hellcats are devious predators native to the fiery pits of Hell. While the fiendish creatures resemble undead skeletal smilodons, bones smoking with heat and dripping with boiling blood, they're actually living hellspawn whose transparent flesh reveals their burning skeleton. A typical hellcat is 9 feet long and weighs 1,000 pounds. Left to their own devices, hellcats spend their time hunting. As fiendish creatures, they don't need mortal sustenance but devour prey for the sheer pleasure of inf

Source: pathfinder-monster-core-2

Perception +16
Skills acrobatics +17, athletics +17, intimidation +14, stealth +17, survival +14
Str
+6
Dex
+4
Con
+4
Int
+0
Wis
+3
Cha
+1
AC 25 Fort +15 Ref +17 Will +12
HP 110
Resistances fire 10, physical (except silver) 5
Weaknesses holy 5
Speed 25 feet

Offense

Melee Claw +18, Damage 2d8+8 slashing
Melee Jaws +18, Damage 2d12+8 piercing

Abilities

Fiendish Telepathy 100 feet (aura, magical, mental) — This functions as telepathy, except that the hellcat can speak mentally to any creature, regardless of language. This doesn't grant the hellcat the ability to understand what the other creature is thinking, unless that creature also understands Diabolic. Telepathy
+1 Status to All Saves vs. Magic
Elusive Terror (divine, mental) — A hellcat can live within the fears of others and use their dread to hide from sight. The hellcat can in the presence of Frightened creatures. If successful, the hellcat becomes Hidden from frightened creatures as if it moved behind cover or into concealment, but must otherwise Hide normally from non-frightened creatures.
Fearful Attack — The hellcat deals an additional 1d6 precision damage to Frightened creatures.
Hell Pack Mindlink (concentrate, divine) — The hellcat telepathically links its senses to all other hellcats within 100 feet for 10 minutes. It loses this contact with any hellcat that moves out of a 100-foot radius. While linked to at least one ally, the hellcat can't be flanked and gains a +2 status bonus to Will saving throws.
Menacing Growl (auditory, emotion, fear, mental) — The hellcat produces a low growl to disorient and frighten foes. The hellcat can cause this vocalization to originate from somewhere else within 30 feet. Non-fiends in a 15-foot type:burst must attempt a DC 25 Will save. The hellcat can't issue another Menacing Growl for 1d4 rounds. **Critical Success** The creature is unaffected and is temporarily immune for 24 hours. **Success** The creature is Frightened 1. **Failure** The creature is Frightened 2. **Critical Failure** The creature is Frightened 4.
Pounce — The hellcat Strides and makes a Strike at the end of that movement. If the hellcat began this action Hidden, it remains hidden until after the ability's Strike.

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